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They are also limited to four players, which is half the number you encounter in offline races-and half the fun. In fact, you can't do anything online because Split/Second's multiplayer options are limited only to local ad hoc races and eliminations. You earn awards for accomplishing certain goals as you play, but these have no impact on gameplay, and you can't show them off online. You unlock new vehicles as you play with various stats relating to power, drifting, and so on, but you can't change their colors or otherwise customize their appearance. If you strip away the power plays completely, you have an unspectacular racer with few trimmings. So while entire sections of the track may change if someone activates a level-two power play, the game doesn't offer as much flexibility and variety as MotorStorm: Arctic Edge. It doesn't take long to memorize each track, including power play locations. Yet even with the variety these modes add, Split/Second comes off as a bit basic. These modes don't provide incessant thrills, but they make for fun diversions nonetheless. There are also three challenges that let you practice drifting, destroy opponents to earn bonus time, and drive as one of those barrel-dropping semis. In Air Revenge mode, you must avoid a helicopter's missile strikes long enough to trigger a power play that deflects the missiles back toward the badly behaving chopper. The more trucks you pass without wrecking, the faster you accumulate points. There's some fine print, though: These trucks are dropping explosive barrels onto the track.
SPLIT SECOND PSP SERIES
In Survivor mode, you earn points by passing a series of semitrucks as you circle around the course. There are a few additional modes worth noting, however. Episodes and one-off events include the usual races and elimination matches, all limited to eight participants.
SPLIT SECOND PSP TV
Split/Second doesn't do a whole lot with the premise (you won't meet any slimy TV producers or peek in on any bloodthirsty viewers), but each episode's introduction and credit sequence is produced so well that you look forward to seeing what courses you unlock next. The single-player campaign is structured as a reality television show on which you are contestant. Relish the lead when you get it, because it won't last. Given the system's small screen, it's often difficult to react to a power play or even a standard barrier until you're right upon the devastation, at which point, it's too late to do anything but yield to your impending doom.
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This issue is further exacerbated by the sheer amount of havoc and rubble. You can use either the D pad or the analog pad to steer, but with both options, the controls don't offer the necessary responsiveness when traveling at top speeds. More importantly, the controls and busy visuals don't always allow you the finesse to avoid certain crashes. If you've ever cursed the unavoidable blue shell in the Mario Kart series, the inescapable events in Split/Second might annoy you. Depending on your position and the timing of your opponent's power play, there may be no evading that enormous obstacle that comes crashing down in front of you. You won't always steer clear of trouble, however. The driving feels fast, explosions and screeches are loud and obnoxious, and if you're driving a lighter vehicle, the powerful shocks might send you careening out of control for a moment. The first few times you unleash your newfound power on an opponent are breathtaking. Just be mindful: You could fall victim to your own power play.
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A chunk of roadway could collapse, changing that entire section of the course, or you might cause that enormous airplane to barrel menacingly down the runway. If you trigger a level-two power play after completely filling your power bar, the devastation is even more dramatic. Alternatively, you might trigger a bridge to be lowered or a door to be raised, opening up a temporary shortcut.
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If you press a shoulder button, a helicopter might drop metal pipes onto the course, a crane may go sliding across the roadway, or rocks and boulders may erupt from a canyon wall. Once you gain enough power, icons appear, indicating an opportunity to take down opponents by triggering a destructive event.
SPLIT SECOND PSP ZIP
As you zip about the dozen-plus tracks (one of them exclusive to the PSP), you earn power by drifting, drafting, and getting air.